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My Image Target is not recognized properly

July 8, 2017 - 2:32am #1

When specify the image of the Targets Database which created Image Target by myself, the material looks like pure white.

Check the ImageTargetTexture and the jpg image itself is white.

checking the Targets Database in the Developer Portal, images are correctly displayed without problems.

Please tell me the cause and solution.

My Image Target is not recognized properly

July 10, 2017 - 8:56am #2

Hello YoshihideNishimoto,

This is a known issue that is being addressed, but there is an easy way to fix it.

If you navigate to Assets/Editor/QCAR/ImageTargetTextures you'll find folders containing your Database images. Navigate here and select one of your images, which will have a name like "stones_scaled," and in the inspector panel set the "Texture Type" field to "Default" and the "Texture Shape" field to "2D." Press the apply button at the bottom of the inspector and you should see your texture when you click back into the scene.

Thanks,

-Vuforia Support

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