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OCCLUSION MANAGEMENT

December 2, 2017 - 6:46am #1

Hello:

I am developing an aplication whose I need to watch virtual objects behind real objects but I dont know what i need to use, I believe i need to use Occlusion Management, but my tarjet is an ImageTarjet no multiTarjet.

 

Thanks.

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OCCLUSION MANAGEMENT

January 2, 2018 - 6:42am #3

Not totally sure what you're after, but occlusion is usually done with a combination of mesh and the depth mask shader/material.  



Say you wanted to have your image target be a portal into another world.  You'd build a blocker mesh that covers any part you don't want visible (might be a very large plane with a hole cut into it) and then use the depth mask shader on it.  This will cause anything behind it not to render.  I believe the shader can be found in the main samples download.

OCCLUSION MANAGEMENT

January 1, 2018 - 1:47pm #2

Hi,

 

I am interested in the same topic. 

@Ivan, did you find any further info?

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