I am working on an AR art project and I am trying to use Image Target to trigger particle system animation. The problem is that the animated particles should be flying around a real object and they should disappear when behind it. To solve this I decided to use the Vuforia Occlusion Management sample from the asset store and just copy the "Shader Box" from the sample to the spot where I am predicting the real object to be. This works fine with 3d objects but when I try to use particles, they become invisible regardless if they are in front or behind the box. I tried simulating the bug in the sample and just created a particle system in front of the shader box. Same thing happens. Does anyone know the solution to the problem?
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