I was doing dev testing with a development key and I copied my entire unity project from windows for my android build to my mac for iOS build. I test on an S8+ for android and and an Iphone6 for iOS. Once I built the transferred unity project on iOS, my application only worked on iOS on my iPhone 6 and not on my S8+ anymore. Both built apps use the same dev key.
What exact player settings for both iOS and android flag the license keys to stop working for the same unity project, i.e package name (android) vs bundle identifier (iOS), vuforia versions on the machine? What? I had to get a new dev license to get my android build to work again, but I could have had some player settings off between platform versions. Thanks