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Own Image Target not working

Hello Guys, 

 

I have a problem with my own Image Target.

 

I made my own Image Target with the Target Manager. Everything ist fine. When I start the Scene in Unity directly it also recognises the Image. 

The actuall problem is when I switch between two scenes in the App. In my case I have a starting scene and after that you can decide between two models. In both scenes my new self made ImageTarget is used but in both cases it doesn't recognise anything. The same problem is also in the Editor. It's like it looses the Imagetarget when it is not loaded in the first scene. 

 

I hope it is understandable what I mean.

Is anybody else experiencing this problem?

 

Thanks in advance!

Greetings

OptiLenso

Hello OptiLenso,

How are you loading your dataset (code or Vuforia Config)? Are you seeing any errors in the console?

Thanks,

Vuforia Support

Optilenso

Wed, 03/07/2018 - 08:00

Thanks for the quick answer. 

 

I'm loading my dataset as a .unitypackage-file which I download from the Target Manager. After that I import the Package normally to unity. 

Does that error occur when you boot up your first scene, or when you switch to your next scene? What part of your code is it coming from? I'm guessing this is the source of your issues.

Thanks,

Vuforia Support

Optilenso

Thu, 03/15/2018 - 10:44

Hmm the problem now is, that I can't reproduce the error any more =( 

 

Edit.: I mean the Error Message. The main problem is still there