By jcady
on Wed, 08/11/2021 - 22:38
I'm using the SIMULATOR function in the Unity Play Mode to test features. Right now the simulator will create a VuMark with value "0x" at (0,0,0) when I play the scene. I have a need to test a feature where I scan one VuMark with value "1" in one location, then a second VuMark with value "2" in a different location.
My question is, how can we configure multiple simulated VuMarks with specific values in different locations?
Cheers!