We have a scene setup to use portrait orientation only, but the AR camera appears to have been rotated 270 degrees (Z) by Vuforia / Postional Device Tracker. This is messing up the scene orientation (i.e. objects appear to being placed their side instead of upright). This didn't appear to be the case back in 9.8 (and Unity 2019).
How can we correct/configure the AR camera rotation for use in portrait mode?
Hi everyone,
Thanks to your feedback over the past months we've been able to solve the issue with our latest release of Vuforia Engine (v10.4.4).
Have a good rest of the week!
Kind regards,
Patrick Scheper
Technical Community Manager