By on4ir4m
on Wed, 01/16/2019 - 16:26
Hi,
Im geeting some problems to figure out how to switch device tracker positional / rotational at runtime, in the way that sometimes need to work with groundplane in AR mode and other times in VR mode to show some 360 video.
Im using MixedRealityController.Instance.SetMode, but when switching to VR (handhell or viewer) the positional tracker is still active, if I try to go rotational only (3dof) with DeviceTracker.TrackingMode = DeviceTracker.TRACKING_MODE.ROTATIONAL the camera stop rotating so i guess vuforia stop device tracking.
Whats the properly way and onder to setting this?
Thanks
Mariano
Hello,
Hello,
Hi,
Hi,
Thanks for your answer, i forget to give you some more detals the project is for Android (the current test device is Galaxy S7, Android 8, The Unity version is tle last 2018.3.2, and Vuforia 8.
Hello,
Hello,
We don't believe anything in that area was changed in 8.0, and we don't see how the MixedRealityController alone could be used to switch between device tracking modes.
hi, maybe I have similar
hi, maybe I have similar problem with this.
so, one of my project trying to use ground plane and when you click on the object you can see inside of it in 360 rotational mode.
Hi Denny,
Hi Denny,
I have exactly tje same problem, on VR mode in my case a 360 video when point the device towar ground or roof (almost 0 or 90 in Y axis) the rotation freeze and the log show the positional tracking relocating.
Hello @dennyoctagon,
Hello @dennyoctagon,
[quote=dennyoctagon]
so, one of my project trying to use ground plane and when you click on the object you can see inside of it in 360 rotational mode.
[/quote]
medabit wrote:
hello @medabit
[quote=medabit]
medabit,
medabit,
I still believe something is not woeking properly.
I found some strange (at least for me) Positional Device Tracker initialization Will fail if you disable the plane Finder gameobject on scene, try with the vuforia core sample.
Hi,
Hi,
Something not working properly about device tracker, track device pose:
Easy test:
- Open the Vufroia AR VR sample
- Go to Vuforia Configuration
- Go to Device Pose and check Track Device Pose
Hello @on4ir4m,
Hello @on4ir4m,
Thanks for the feedback and apologies for the late reply. Your scenario is adversarial and may just represent a lack of robustness build into the samples - they're certainly not bulletproof.