Log in or register to post comments

Problem with Physics

January 24, 2019 - 5:57am #1

the vuforia works reversing the angulation of the child objects of the target according to the detection position, so when they use physical objects, they move and end up getting lost in space.

Is there any way to prevent this?

Problem with Physics

January 28, 2019 - 10:04am #3

Thanks, problem solved!

Problem with Physics

January 25, 2019 - 5:16am #2

Are you using an image target? In our project, we solved that issue simply by going on the VuforiaBehaviour component (probably on your AR camera) and setting the World Center Mode to SPECIFIC_TARGET and feeding in the image target gameObject. You could also select FIRST_TARGET if you have many.

Log in or register to post comments