By jgarrido91
on Fri, 06/22/2018 - 17:54
Hello and thanks. Analyzing profiler I found a "unaccounted time between: InputProcess and InputProcess" process using the 50% of resources.
Can someone explain me what is this? and Why happens? I don't find information about this.
I am working on Unity 2017.2.0f3
*Updating unity and vuforia with the patch 2017.2.0p4, the "unaccounted time between: InputProcess and InputProcess" process expend 30% of resources...
Too much for me. Please help :S
What is that process? and what does it refer to?
Thanks for all
I have the same problem on
I have the same problem on one android device so far and it costs 50% to 30% .
Can anyone help with this please ?
I've got the same problem.
I've got the same problem. Really unsteady fps on many of my test devices. This takes up to 80% of my frametimes / 40ms at times.
I'm posting a screenshot, even though i don't think that will help a lot as vuforia support staff generally just neglects their developers 2 out of 3 times.