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PROBLEM WITH "unaccounted time between: InputProcess and InputProcess" process

June 22, 2018 - 10:54am #3

Hello and thanks. Analyzing profiler I found a "unaccounted time between: InputProcess and InputProcess" process using the 50% of resources.

Can someone explain me what is this? and Why happens? I don't find information about this.

 

I am working on Unity 2017.2.0f3

 

*Updating unity and vuforia with the patch 2017.2.0p4, the "unaccounted time between: InputProcess and InputProcess" process expend 30% of resources...

Too much for me. Please help :S

 

What is that process? and what does it refer to?

 

Thanks for all

PROBLEM WITH "unaccounted time between: InputProcess and InputProcess" process

November 30, 2018 - 9:51am #2

I have the same problem on one android device so far and it costs 50% to 30% . 



Can anyone help with this please ? 

PROBLEM WITH "unaccounted time between: InputProcess and InputProcess" process

January 21, 2019 - 11:27am #1

I've got the same problem. Really unsteady fps on many of my test devices. This takes up to 80% of my frametimes / 40ms at times.

I'm posting a screenshot, even though i don't think that will help a lot as vuforia support staff generally just neglects their developers 2 out of 3 times.

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Image icon VuforiaUnaccountedTimeBetween.PNG162.41 KB
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