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Real size of object

Hi All, 

I am new to using Vuforia in Unity3D. My goal is to import, for example a real car with an image and after turn around it with the phone. I use the "extended tracked" function. I see two problems on my androïd application.

First, I can't import real size model. My scale on Unity is (1,1,1) but when I switch on the phone the model is very little.

Secondly, The model is not fixed, it move when i move with the phone (little rotation). 

Someone can have an idea of how we can solve this two problems.

 

Thanks.

Hi,

 

Try this tutorial it may help in what you want to accomplish.

 

https://www.youtube.com/watch?v=0O6VxnNRFyg

 

 

I was making a game on AR, it had Spacecrafts. when I would run the game on any phone, the spacecraft were near to invisible. Then I came across this solution my self.