Log in or register to post comments

[Screenshot attached] Update Image Target dynamically

August 21, 2018 - 2:08am #1

Aloha all,

 

I have figured out how to create image target "object"(s) dynamically from imported database as the first screenshot.

However, I don't want to CREATE the image target objects, but want to just UPDATE the image database within ONE image target object.

Is there a way that I can just update the image target not creating multiple image target objects?



Your help would be very appreciated! Thanks in advance!

 

ps. let say there are 100 images in my database, and if I create all the image target objects, then all of them are created in Unity Hierarchy as objects; that is not what we want... right?

AttachmentSize
Image icon 1.png18.89 KB

[Screenshot attached] Update Image Target dynamically

August 27, 2018 - 1:01pm #2

IIRC, All of the targets within a database will be enabled and if a corresponding GameObject will be instantiated. You can have a bit more control by making databases with a smaller number of objects and enabling the databases as you need them.

Log in or register to post comments