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Set 3D object behind the real world

April 10, 2017 - 9:43pm #1

The scenario of the app is similar to this demo :

When marker is recognized, the wall with some image on it (like a press wall) and different 3D objects in front of it should appear.

My problem is that I need this wall to be behind the physical world, so that a person standing on the physical marker could see the wall behind him and the rest 3D content in front of him. I'm not sure if I can use Vuforia Smart Terrain feature, or can I make something like a room (with one wall) with Unity only?

I'd so appreciate if you could give me any resources to read or any ideas on the implementation.

Set 3D object behind the real world

April 12, 2017 - 3:36pm #2

gyuzalR wrote:

The scenario of the app is similar to this demo :

When marker is recognized, the wall with some image on it (like a press wall) and different 3D objects in front of it should appear.

My problem is that I need this wall to be behind the physical world, so that a person standing on the physical marker could see the wall behind him and the rest 3D content in front of him. I'm not sure if I can use Vuforia Smart Terrain feature, or can I make something like a room (with one wall) with Unity only?

I'd so appreciate if you could give me any resources to read or any ideas on the implementation.

 

I may be wrong, but this looks more like mixed reality (a la Hololens or even Tango) and not Vuforia. If I am wrong, I too would like to know a solution.

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