hi
currently to get the device position (Vector3) and orientation (Quaternion) I read the transform.position and transform.rotation form the ARCamera.
Is there a way to do this without the ARCamera prefab since DeviceTrackerARController.Instance.RegisterDevicePoseUpdatedCallback doesn't include the pose as a callback argument?
in Unity there are no DeviceTrackableResult...
thanks
Guillaume
I don't actually mind using the prefab, but it would be nice to unlink the video rendering, the position and the orientation so developers can use what they want.