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simple way to get 6DoF device pose

July 18, 2018 - 5:08pm #1

hi

 

currently to get the device position (Vector3) and orientation (Quaternion) I read the transform.position and transform.rotation form the ARCamera.

Is there a way to do this without the ARCamera prefab since DeviceTrackerARController.Instance.RegisterDevicePoseUpdatedCallback doesn't include the pose as a callback argument?

in Unity there are no DeviceTrackableResult...

thanks

 

Guillaume

simple way to get 6DoF device pose

September 3, 2018 - 4:02pm #6

I don't actually mind using the prefab, but it would be nice to unlink the video rendering, the position and the orientation so developers can use what they want.

simple way to get 6DoF device pose

August 13, 2018 - 8:03pm #5

I need this because I integrate the user's GPS positions as well. My app is a professional app and users may have a cm-accurate gps unit, so I want to be able to override the position from the ar session while still using the orientation.

simple way to get 6DoF device pose

August 2, 2018 - 12:47pm #4

Hello @on4ir4m,

Unfortunately, Vuforia no longer supports integration with Oculus.

Thanks,

Vuforia Engine Support

simple way to get 6DoF device pose

August 1, 2018 - 8:59am #3

Hi,

Im insterested too about this feature, just a simple reason, I try to make GroundPlane works on Oculus, since Oculus does not allow to move the camera position I do oposite and move the ground (oposite to the AR camera position), but It would be more easy and smooth do that just with the device tracked position on the world without the camera.

Regards

 

Mariano

simple way to get 6DoF device pose

July 19, 2018 - 8:00am #2

Hello,

Unfortunately, we don't provide another way to read the device pose information as we directly apply it to the ARCamera.

Can you explain your use case? Why are you wanting to do this without the ARCamera prefab?

Thanks,

Vuforia Engine Support

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