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Simulate Tracking States in Unity Simulator

October 30, 2020 - 9:12pm #1

Is there a way to simulate the different tracking states in the Unity Simulator Play Mode?

This would be very handy for development offsite the area target, for example to test the UI, when states changes.

It could maybe be shown as properties in the simulator settings as seen below: (I'm sorry if this forum is not the right place for feature requests)

Proposed properties in Unity Editor.

 

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