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Simulate Tracking States in Unity Simulator

Is there a way to simulate the different tracking states in the Unity Simulator Play Mode?

This would be very handy for development offsite the area target, for example to test the UI, when states changes.

It could maybe be shown as properties in the simulator settings as seen below: (I'm sorry if this forum is not the right place for feature requests)

Image removed.

 

Hi,

I believe the easiest way to simulate would to use the Record and Playback feature. On a high-level you are recording the area in which you would use the app. Afterwards you can play the video and test the tracking.