I would like to let the user take an image from the webcam and then set it as an image target. Is that possible?
So far I managed to get the image as a texture, but I am not able to set it as a target.
I created an ImageTarget object and set it to Type: User Defined and then tried to change the texture in the shader, but it doesn't seem to work that way.
(I want to avoid uploading to the cloud and creating a dataset)
Found this link eventually which describes step by step how to do it