Hello,
I face a strange issue with my Unity project on Android. I do simple Model Target recognition projects with advanced 360 trained target. It works fine in the Unity player on PC and on some Android devices (Samsung Galaxy Note 10, Google Pixel C for example). But on other Android devices in doesn't recognize the target for some reason. Looks like engine is not getting initialized properly or so. I see camera background fine but target is not recognized. The most suspicious line in the log is
E/AR: VideoBackgroundConfig with screen size of zero received, skipping config step
I don't see this line on the devices which work fine.
What cat be an issue here and how to work around it ?
Android log is attached.
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Log is attached. Includes the app start, pointing at target and away and app quit. There is only one trackable event line in there
I/Unity: Trackable QLn320 NO_POSE -- UNKNOWN
Nothing more.