By Serg675
on Mon, 12/09/2019 - 20:37
Hello,
I face a strange issue with my Unity project on Android. I do simple Model Target recognition projects with advanced 360 trained target. It works fine in the Unity player on PC and on some Android devices (Samsung Galaxy Note 10, Google Pixel C for example). But on other Android devices in doesn't recognize the target for some reason. Looks like engine is not getting initialized properly or so. I see camera background fine but target is not recognized. The most suspicious line in the log is
E/AR: VideoBackgroundConfig with screen size of zero received, skipping config step
I don't see this line on the devices which work fine.
What cat be an issue here and how to work around it ?
Android log is attached.
Hi,
Hi,
I see from the logs that you are using 8.5.8 with 2019.2.15.
The error identified is spot on, however I would expect for you to see a Black-screen based on the error. Could you please re-confirm the behavior? ( target is not recognized, video feed is good)
Hi,
Hi,
Unity's package manager says it is Vuforia 8.5.9.
I see video feed just fine but target is not recognized.
Hi,
Hi,
ARCore is not required for MT. I was under the impression that an ARCore device was used. ( don't ask me why :) )
Hi,
Hi,
It's surely not a license issue. The same APK works on the Pixel C just fine. And on a few other devices I have around. Including other Zebra model.
Log is attached. Includes the
Log is attached. Includes the app start, pointing at target and away and app quit. There is only one trackable event line in there
I/Unity: Trackable QLn320 NO_POSE -- UNKNOWN
Nothing more.