By LittleGundam
on Tue, 07/03/2018 - 08:07
Hi,
for my project i want to make an AR Application on Android device with Unity. I want to implement different ImageTargets with the same attached GameObject. I only want the GameObject shown on the best ImageTarget in the camera frame. So there are multiple ImageTargets visible on the screen, but i want to make a quality check function, so my app decides which ImageTarget my GameObject should be attached to. I want this function to reduce jitter and object shaking when i move arround in my room.
Is this possible to develop for me?
Thanks for you advise!