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Target occludes physical object after removal

I'm using a multi-target (cube) to register a hologram to a specific room location. Extended tracking is enabled such that when I remove the multi-target the hologram stays in place as desired. The problem is that the hologram still appears to be occluded by the multi-target even though it is not physically present. I would like be able to view the registered hologram from all perspectives as if the multi-target had never been placed. Any help is greatly appreciated! 

Versions: Unity2017.4.30f1, Vuforia 7.0.57, HoloToolkit2017.4.3.0

Hi,

If I am understanding your questions correctly. You would want to render the hologram on top of your multi target. I believe this could be achievable by disabling the rendering Mesh of the ChildTargets ( Box.left; Box.right; Box.Front; etc.) via script.

PerryGT

Thu, 08/08/2019 - 17:54

In reply to by mcotora

Sorry, I read your response incorrectly. I don't want to render the target object at all. I also don't want the real target object to occlude my associated hologram once the real target is removed and extended tracking takes over. Here is a step by step:

1) Place physical multi-target