By PerryGT
on Wed, 08/07/2019 - 19:26
I'm using a multi-target (cube) to register a hologram to a specific room location. Extended tracking is enabled such that when I remove the multi-target the hologram stays in place as desired. The problem is that the hologram still appears to be occluded by the multi-target even though it is not physically present. I would like be able to view the registered hologram from all perspectives as if the multi-target had never been placed. Any help is greatly appreciated!
Versions: Unity2017.4.30f1, Vuforia 7.0.57, HoloToolkit2017.4.3.0
Hi,
Hi,
If I am understanding your questions correctly. You would want to render the hologram on top of your multi target. I believe this could be achievable by disabling the rendering Mesh of the ChildTargets ( Box.left; Box.right; Box.Front; etc.) via script.
Thank you, that makes a lot
Sorry, I read your response incorrectly. I don't want to render the target object at all. I also don't want the real target object to occlude my associated hologram once the real target is removed and extended tracking takes over. Here is a step by step:
1) Place physical multi-target
Looks like I solved by
Looks like I solved by problem by adjusting the render queue of my hologram and making its value less than that of the multi-target. Thanks again for the reply.