I'm using a multi-target (cube) to register a hologram to a specific room location. Extended tracking is enabled such that when I remove the multi-target the hologram stays in place as desired. The problem is that the hologram still appears to be occluded by the multi-target even though it is not physically present. I would like be able to view the registered hologram from all perspectives as if the multi-target had never been placed. Any help is greatly appreciated!
Versions: Unity2017.4.30f1, Vuforia 7.0.57, HoloToolkit2017.4.3.0
Hi,
If I am understanding your questions correctly. You would want to render the hologram on top of your multi target. I believe this could be achievable by disabling the rendering Mesh of the ChildTargets ( Box.left; Box.right; Box.Front; etc.) via script.
In my testing I also observed that the Rendering Mesh seems to activated again if tracking is lost and regained ( behavior in Vuforia Core samples), your script should take the tracking status in consideration to avoid this scenario.
Thank you.
Vuforia Engine Support