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Terrain (Not Smart) Not Staying Anchored to ImageTarget

December 8, 2018 - 9:28am #1

I'm having an issue with normal terrain and keeping it anchored to my Image Target. I've unchecked the Static checkbox others have mentioned on here and made the terrain a child of the Image Target, but the terrain always displays as though it's level with the actual ground, while the prefabs I'm using always map to the Image Target correctly. Everything is child to the Image Target, but the terrain seems to only anchor on the corner and always stay "level".

Attached is a visual of the issue I'm having, with the terrain open in the inspector. Any ideas?

AttachmentSize
Image icon Ihavenoideaanymore.png1.06 MB

Terrain (Not Smart) Not Staying Anchored to ImageTarget

December 8, 2018 - 10:51am #2

For anyone having the same issue, I've resolved my error here. Models and terrain need to be child to the image target, but the image target canNOT be the child of the ARCamera. That was my issue, having the Image Target child to the camera. 

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