Hello Everyone,
I am kind of new to Unity and I am trying to get two bodies to interact with each other via an animation when they're in close proximity.
When these 2 bodies are separated they're supposed to be idle.
One of the bodies has a rigid body and box collider. The other one only a box collider with a trigger.
I used 3 states in my animator, to trigger the animation I used a boolean condition.
This is my script:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Kollision : MonoBehaviour
{
[SerializeField] private Animator myAnimationController;
// Start is called before the first frame update
private void OnTriggerEnter(Collider other)
{
if (other.CompareTag("Player"))
{
myAnimationController.SetBool("Zusammen", true);
}
}
// Update is called once per frame
void Update()
{
}
}
I can't get the animation to start. Can you please help me?
The version I'm using is Unity 2020.1.11f1
My second question is regarding the tutorial from the Vuforia library: How To Dynamically Add Content to Targets in Unity
I think the code is deprecated, I replaced ITrackableEventHandler with DefaultTrackableEventHandler. I had a second mistake that I coulnd't find an answer for
What should I replace mTrackableBehaviour.RegisterTrackableEventHandler(this); with?
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