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Trouble with Single Targets autoswitching target

November 7, 2017 - 12:02pm #1

Hello! I'm having trouble with the new Unity 2017.2 and tracking multiple image targets.



This is not a multi-target tracking issue, but rather I want to be able to pull up different information on different products based on the target image. So a baseball would have it's own tracking target with its information and the baseball bat would have its own tracking target with it's own information.

The problem that I am having right now is that when I have multiple image targets in the scene, and I try to configure one of them to track a specific target, it will automatically configure the other targets in the scene with the same settings. Now admittedly I'm new to vuforia as Native Unity feature in 2017.2 but I had no problem having multiple image targets with varying configurations in Unity 5.6. Has something changed or am I missing a setting somewhere?

Trouble with Single Targets autoswitching target

November 9, 2017 - 10:58am #5

Thanks!

Trouble with Single Targets autoswitching target

November 8, 2017 - 8:32am #4

This sounds like an issue related to how Unity handles duplicating objects in 2017.2. If you're curious as to why this is happening, it might be worth asking them on one of their forums.

Thanks,

-Vuforia Support

Trouble with Single Targets autoswitching target

November 8, 2017 - 6:17am #3

Nope, no prefab in this instance. Created a new image target from the GameObject drop down menu and configured it accordingly. Duplicated the image target, and renamed it, and it is still somehow linked to the previously created one. If I make any changes to the duplicate non-prefabed gameobject then it propagates those changes to the other image targets as well. Now, if I create a new image target from the GameObject drop down menu this doesn't seem to be a problem. I guess it's not that big of a deal, it's just weird to have non-prefabed objects behave as if they are linked liked prefabs.

Trouble with Single Targets autoswitching target

November 7, 2017 - 1:57pm #2

Hello numedia,

It sounds like you've created a Unity prefab of your image target, thus causing modifications of the prefab to modify all instances of it. You can read more about Unity prefabs here: https://docs.unity3d.com/Manual/Prefabs.html

Thanks,

-Vuforia Support

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