By docjaq
on Tue, 08/01/2017 - 16:36
We're getting issues when entering or leaving a Unity scene with Unity 2017.1.0f3 and Vuforia 6.2.10:
"Fatal Error!
CheckDisalowAllocation. Allocating memory when it is not allowed to allocate memory."
Unity then locks up. Is this a compatibility problem with the new Unity version? If so, any idea on when this will be fixed
Hello docjaq,
Hello docjaq,
Is this happening to you while developing on Mac?
Thanks,
-Vuforia Support
Yep, correct. Sorry, I should
Yep, correct. Sorry, I should have described the environment. Running Sierra.
We are also seeing this
We are also seeing this intermittently, usually if you make an adjustment to the VR camera rendering settings in VuforiaConfiguration->Digital Eyewear->Stereo Camera Config.
The only stuff on this I can
The only stuff on this I can find is related to older Unity/Vuforia setups. Any update/timeframe on a solution would be great to plan around.
We are aware of this issue on
We are aware of this issue on Mac. I'll update this thread with any updates on any news of a fix.
Thanks,
-Vuforia Support
OK, thanks a lot.
OK, thanks a lot.
And on Windows it states
And on Windows it states marker data cannot be loaded, such as:
"Dataset QCAR\Tarmac could not be loaded and cannot be activated."
Sorry, I found what I have
Sorry, I found what I have done to the project. I switched to Scripting Runtime Version to 4.6
Hi, any news on this?
Hi, any news on this?
having the same problem, just updated vuforia SDK and it does not work.
Thanks!
Hi.
Hi.
Add this problem a bit randomly when launching a device database target project. Annoying but usable.
Updated MacOS this morning and now the problem is happening every time... Don't know if it exists a cause-effect connection...
Met the same error. It
Met the same error. It appears every time I try running the image recognition scene in unity editor.
I was having the same problem
I was having the same problem so I took the Vuforia initialisation into my own hands.
Works well, thnx for the idea
Works well, thnx for the idea :) and for sharing it.
I'm also experiencing issues
I'm also experiencing issues with Vuforia in Unity 2017.1.
udvaritibor's LateInit workaround does prevent the CheckDissallowAllocation error and I'm able to run in OSX, but Vuforia throws errors when I attempt a build for iOS.
@occurrentarts I'm running
@occurrentarts I'm running Vuforia SDK v6.2.10 and Unity 2017.1 and it seems to be working ok for me on iOS. What are the error messages that you are getting exacly?
Dear All,
Dear All,
i same face this Fatal Error problem "CheckDisalowAllocation. Allocating memory when it is not allowed to allocate memory."
My working environment: vuforia-unity-6-2-10 & Unity 2017.1.0f3, Mac 10.12.6
Dear All,
Dear All,
i same face this Fatal Error problem "CheckDisalowAllocation. Allocating memory when it is not allowed to allocate memory."
My working environment: vuforia-unity-6-2-10 & Unity 2017.1.0f3, Mac 10.12.6
And after i tested several
And after i tested several times, when click the Play mode with AR CAMERA, (when turn on the Camera), the "Fatal Error problem "CheckDisalowAllocation. Allocating memory when it is not allowed to allocate memory."
After whole day testing, I
After whole day testing, I found the Fatal Error only happened in Unity Play mode, but it can be run in iPhone.
Same here:
Same here:
Builds for Android work correctly (Development build from Unity, using latest Android SDK).
What is the ETA to have this fixed?
Same issue here. I always
Same issue here. I always dread upgrading to a new version of Unity because of this. I hope the future Unity integration that was revealed last year will result in better version compatibility. Please let us know when there is a fix asap. I have several client relationships riding on this.