When using Vuforia 6.2.10 with Unity Editor 5.6.0f3 on HoloLens, the Y-axis transform of an augmentation, parented by an ObjectTarget prefab, is inverted.
We are still investigating the source of the error, but one workaround is as follows:
- Open the 5.6 HoloLens Unity project
- Open Edit->Project Settings->Quality
- Under the Windows Store build icon, deselect all Levels except "Good" (see attached image)
Now build and run your application. You should see that the object rotation now matches the rendered augmentation.