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Unity 5.6.0f3 + Vuforia 6.2.10 + Hololens + ObjectTracking

April 5, 2017 - 12:33pm #1

Hello,

When using Vuforia 6.2.10 with Unity Editor 5.6.0f3 on HoloLens, the Y-axis transform of an augmentation, parented by an ObjectTarget prefab, is inverted.

We are still investigating the source of the error, but one workaround is as follows:

  1. Open the 5.6 HoloLens Unity project
  2. Open Edit->Project Settings->Quality
  3. Under the Windows Store build icon, deselect all Levels except "Good" (see attached image)

Now build and run your application. You should see that the object rotation now matches the rendered augmentation.

Thanks.

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Image icon Edit Unity Project Quality Level21.72 KB

Unity 5.6.0f3 + Vuforia 6.2.10 + Hololens + ObjectTracking

April 6, 2017 - 12:55pm #2

Hello,

After additional investigation we believe the issue is a Unity bug introduced in 5.6:

https://fogbugz.unity3d.com/default.asp?899019_35ajcff7iq4voloc

The previous workaround posted that involved updating the Quality Settings for a Unity project is superseded by the following:

  1. Open the Unity 5.6 HoloLens project
  2. In the Hierarchy view, select "HoloLensCamera"
  3. In the inspector, deselect the "Allows MSAA" option (see attached screenshot)

Thanks


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Image icon Deselect MSAA in HoloLensCamera83.4 KB
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