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Unity: Detect Targets using user Texture (Color Buffer)

August 13, 2018 - 11:44am #1

Hi,

 

I was wondering if it is possible to provide Vuforia my own color buffer stream. It happens that Im using another Library of HTC Vive Pro and I already have a Texture2D that is updated each frame representing the Webcam texture. I would like Vuforia to use this Texture instead of directly grabbing Webcam buffer. Is it possible? When I try to use vuforia and HTC SRWorks library in Unity, the VR System stop working. So I would need to use Vuforia api to set up the color buffer which it will work on.

 

Thanks.

Unity: Detect Targets using user Texture (Color Buffer)

August 13, 2018 - 2:33pm #2

Not possible.  I think I read in another thread that they are in testing phase of letting us use our own video sources.  So it might be possible in the future.

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