Hi,
As you know Unity can run as a Library for Android and iOS native apps: https://blogs.unity3d.com/2019/06/17/add-features-powered-by-unity-to-native-mobile-apps/
Is Vuforia supported on this type of Unity configurations?
Thanks,
Juanma
Hi,
As you know Unity can run as a Library for Android and iOS native apps: https://blogs.unity3d.com/2019/06/17/add-features-powered-by-unity-to-native-mobile-apps/
Is Vuforia supported on this type of Unity configurations?
Thanks,
Juanma
Hi Vuforia Team,
I am using one Vuforia demo as a Unity library inside android studio. But while making build it throw error as "Could not resolve all files for configuration ':app:debugCompileClasspath'.
> Could not find :VuforiaWrapper:.".
I follow the all steps mention in your docs "Using Vuforia Engine with Unity as a Library (UaaL)", but not work for me.
Using Android studio 4.2.1
Unity engine 2020.1.17
Please help me out
Hi,
In 8.5.8 we have implemented this feature.
https://library.vuforia.com/articles/Release_Notes/Vuforia-SDK-Release-Notes
Thank you.
Vuforia Engine Support
Ok, Thanks for the info.
We are thinking on developing on Unity. With that we will have an unique codebase and then deploy on Android and iOS.
Can you confirm if this funcionality (Vuforia working on Unity as a lib) will be supported? If this will be the case, can you share an ETA time for this?
Kind regards,
Juanma
Hi,
It is to early to confirm if and how the licensing model will be affected by the implementation of the feature.
Based on your feedback I wanted to confirm that Vuforia SDK is also available for native development for iOS. Link to downloads page: https://developer.vuforia.com/downloads/sdk
Thank you.
Vuforia Engine Support
Hi,
First, thanks for the quick response!
We are developing an AR experience that need to run inside a native app (iOS and Android) for customer remote assistance. We need Vuforia's object recognition capabilities for this.
And if all of this will be available, will be possible to use it with the vuforia developer license?
Thanks!
Juanma
Problem:
Vuforia cannot detect Image Target with Unity as a Library
Environment
Unity 2022.1.2
Xcode 13.4.1
Vuforia 10.9
Reproduce Steps
I just follow the steps in this guide, https://library.vuforia.com/unity-extension/using-vuforia-engine-unity-library-uaal
Additional Notes
Vuforia can detect Image Target properly if I run from Unity-Plugins Xcode project. However, it cannot detect Image Target when running with NativeIOS project
Can anyone provide me with suggestion?