By juanmaRamon
on Thu, 09/19/2019 - 14:32
Hi,
As you know Unity can run as a Library for Android and iOS native apps: https://blogs.unity3d.com/2019/06/17/add-features-powered-by-unity-to-native-mobile-apps/
Is Vuforia supported on this type of Unity configurations?
Thanks,
Juanma
Hi,
Hi,
This feature from Unity is known to us and Product Management is looking into this.
Could you please provide us more information about your use-case? Why would you want to use it in your project?
Thank you.
Vuforia Engine Support
Hi,
Hi,
First, thanks for the quick response!
We are developing an AR experience that need to run inside a native app (iOS and Android) for customer remote assistance. We need Vuforia's object recognition capabilities for this.
Hi,
Hi,
Any update on this?
Kind regards,
Juanma
Hi,
Hi,
It is to early to confirm if and how the licensing model will be affected by the implementation of the feature.
Ok, Thanks for the info.
Ok, Thanks for the info.
We are thinking on developing on Unity. With that we will have an unique codebase and then deploy on Android and iOS.
Hi,
Hi,
In 8.5.8 we have implemented this feature.
https://library.vuforia.com/articles/Release_Notes/Vuforia-SDK-Release-Notes
Thank you.
Vuforia Engine Support
Hi Vuforia Team,
Hi Vuforia Team,
I am using one Vuforia demo as a Unity library inside android studio. But while making build it throw error as "Could not resolve all files for configuration ':app:debugCompileClasspath'.
Problem:
Problem:
Vuforia cannot detect Image Target with Unity as a Library
Environment
Unity 2022.1.2
Xcode 13.4.1
Vuforia 10.9
Reproduce Steps