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Unity as a Library with Vuforia

Hi,

 

As you know Unity can run as a Library for Android and iOS native apps: https://blogs.unity3d.com/2019/06/17/add-features-powered-by-unity-to-native-mobile-apps/

 

Is Vuforia supported on this type of Unity configurations?

 

Thanks,

Juanma

Hi,

This feature from Unity is known to us and Product Management is looking into this.

Could you please provide us more information about your use-case? Why would you want to use it in your project?

Thank you.

Vuforia Engine Support

juanmaRamon

Thu, 09/19/2019 - 15:24

In reply to by mcotora

Hi,

 

First, thanks for the quick response!

 

We are developing an AR experience that need to run inside a native app (iOS and Android) for customer remote assistance. We need Vuforia's object recognition capabilities for this.

 

juanmaRamon

Mon, 09/23/2019 - 07:18

Hi,

 

Any update on this?

 

Kind regards,

Juanma

mcotora

Mon, 09/23/2019 - 10:06

In reply to by juanmaRamon

Hi,

It is to early to confirm if and how the licensing model will be affected by the implementation of the feature.

juanmaRamon

Mon, 09/23/2019 - 12:53

In reply to by mcotora

Ok, Thanks for the info.

 

We are thinking on developing on Unity. With that we will have an unique codebase and then deploy on Android and iOS.

 

Hi Vuforia Team,

I am using one Vuforia demo as a Unity library inside android studio. But while making build it throw error as "Could not resolve all files for configuration ':app:debugCompileClasspath'.

rachapong

Sat, 08/27/2022 - 04:23

Problem:

Vuforia cannot detect Image Target with Unity as a Library

 

Environment

Unity 2022.1.2

Xcode 13.4.1

Vuforia 10.9

 

Reproduce Steps