I'm currently developing an AR app for UWP using Unity. Everything works fine in the Unity Player, but when I'm trying do Build for UWP I run into problems...
Using "Build & Run" in Unity the app starts without any complaints and everything looks right, the problem is that recognition of my VuMarks just doesn't work. When I open the generated Solution in Visual Studio and start debugging however, the code breaks at some native Vuforia code.
Since it seems to be related to the license key, I tried setting up a new one (free Developer License) and even generated a completely new account, but that didn't do anything.
The "____licenseKey0_marshaled" variable seems to be correct (the same as in my developer account, as far as I can see...).
I'm guess this is some kind of bug. I'd be thankful for any help!