By touchclick
on Tue, 01/16/2018 - 10:25
Hello,
I have a Unity project where custom Vumarks are used. When I deploy the project on Android, everything works perfect. Vumarks are recognized/tracked very fast and stable. But when I deploy on iOS the Vumark recognition and tracking is unusable. Even on the most recent iPhones. It recognizes the Vumark, but just from very close distance and loses tracking almost directly. Why is there such a huge difference compared to Android? Is there some setting I miss on iOS? Is this issue known? Thanks for every hint!
Cheers
Hello touchclick,
Hello touchclick,
Can you share which version of Unity + Vuforia you are using as well as which devices, both Android and iOS, that you have tested this on?
Thanks,
Vuforia Support
We use Unity 2017.3f3 with
We use Unity 2017.3f3 with Vuforia 7.0.36.
Google Pixel with Android 8 or Moto G4 with Android 7.0 => recognition and tracking very good
iPhone 8 with iOS11.0 or iPad 4 iOS 9.21 => recognition and tracking very bad
So nobody is facing this
So nobody is facing this issue?
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Hello touchclick,
Hello touchclick,
I tested the VuMark sample scene within the Core Samples on an iPhone 8 running iOS 11.2.6 and a Google Pixel running Android 8.1. The detection range for the Mars VuMark was identical. I was using Unity 2017.3.1p1 with Vuforia 7.0.47.