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URP and Vuforia

February 10, 2020 - 9:57pm #1

Hello, 

can we use Vuforia with the Universal Render Pipeline?

 

Cheers

URP and Vuforia

September 12, 2020 - 6:10am #4

URP and Vuforia

July 13, 2020 - 5:50am #3

Hi,

I have some troubles with Vuforia object target in Hololens 2 with MRTK and Unity URP.

My project run well with Vuforia and MRTK but when I add Universal Render Pipeline, I just have black screen in play mode (note : the webcam is active).

Meanwhile in the Hololens, I see the content of my project but the camera isn't active and in fact can't recognize my target.

I don't have any error or warning in the console. I tried to import my assets in a new Unity URP project rather than install the URP later in the workflow, but the result is the same. I also tried to convert the BackgroundPlane material and the VideoBackground shader in URP but it seams not possible.



Is anyone has already faced this issue ? Any idea on how to solve it ?

 

Thank you !

URP and Vuforia

February 11, 2020 - 1:51am #2

Hi,

Yes, we do support URP.

Thank you.

Vuforia Engine Support

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