can we use Vuforia with the Universal Render Pipeline?
I have some troubles with Vuforia object target in Hololens 2 with MRTK and Unity URP.
My project run well with Vuforia and MRTK but when I add Universal Render Pipeline, I just have black screen in play mode (note : the webcam is active).
Meanwhile in the Hololens, I see the content of my project but the camera isn't active and in fact can't recognize my target.
I don't have any error or warning in the console. I tried to import my assets in a new Unity URP project rather than install the URP later in the workflow, but the result is the same. I also tried to convert the BackgroundPlane material and the VideoBackground shader in URP but it seams not possible.
Is anyone has already faced this issue ? Any idea on how to solve it ?
Thank you !
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