By advlab
on Wed, 03/07/2018 - 10:32
Hi all,,
I used the Vuforia sample scene to create a user defined target in Unity 2017.3.
Unfortunately, the model is always rotated 90deg when I build it for Android.
It looks correct when I test it in the PC with a webcam. It is only at export for Android that the mesh is rotated.
Can anyone share a light and help me fix this?
thank you in advance
Thomas