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User dedined target Unity 2017.3 wrong orientation

Hi all,,

I used the Vuforia sample scene to create a user defined target in Unity 2017.3.

 

Unfortunately, the model is always rotated 90deg when I build it for Android. 

It looks correct when I test it in the PC with a webcam. It is only at export for Android that the mesh is rotated. 

 

Can anyone share a light and help me fix this?

 

thank you in advance

Thomas