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User Defined Target Unity 2017.3

I'm trying to upgrade my app that used UDT and image targets. Trying your Vuforia Core Samples asset all works but when I check in the Vuforia Configuration the loading of my database, UDT doesn't work anymore. I can't see the 3D appearing on my personal target.

How can I solve this?

areavisuale

Tue, 01/09/2018 - 11:04

maybe I need to deactivate the database before the UDT scene starts?

Can you help me please?

I tried this code but it must be wrong:

 

areavisuale

Tue, 01/09/2018 - 17:01

Nobody could verify if it's a bug?

I cannot access datasets at runtime, so I cannot deactivate them... I'm wasting days for upgrading to Vuforia 7...

areavisuale

Tue, 01/09/2018 - 18:30

I got it working.

For whose need help with this:

 

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Vuforia;
using System.Linq;

public class DataSetActivation : MonoBehaviour {