Hi all
I am working on a Unity 2017.3 project and I am new to Vuforia.
I have installed Vuforia during the main Unity3D installation. After activation of Unity3D I have downloaded the Vuforia Core Samples Asset, as well.
Now I need to use Vuforia 7.0.36 in my current Unity project. Therefore, I select a AR Camera from GameObject | Vuforia, I specify the Vuforia 'App License Key', and I select the box 'Vuforia Augmented reality' in Player Setting | XR Setting.
A quick check shows that under Assets\Vuforia\Prefabs only 4 prefabs are present, with UserDefinedTargetBuilder missing. They are:
-DefaultMidAirIndicator
-DefaultPlaneIndicator
-GroundPlaneReference
-MidAirReference
I am confused: should I import also the Vuforia Core Samples Asset in the current project to leverage the prefab UserDefinedTargetBuilder? If yes, how?
Thanks in advance,
Af26