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using Fisheye lens warping for hemispherical AR

Just wondering - 

Is there anything in the works for incorporating a hemispherical camera? I noticed that in the VR feed the window is very limited but that's to maintain the field of view of the camera itself. That's a whole lot of black space that can be irritating for some viewers. I was using an AR Render Background in the XR settings but now I realize that stretching the feed only makes things more confusing and unreal. 

 

https://www.amazon.ca/CamKix-Universal-Camera-Smartphones-including/dp/B00CSJ50II

 

Sebastien5246

Fri, 12/08/2017 - 20:05

haven't tried. I'm also not sure if the background plane will acknowledge the field of view adjustment.

Hello,

Vuforia overrides changes to the field of view as it has this set to a value to optimize the AR performance.

Thanks,

Vuforia Support