I recently started using unity and would need some help with a newbie problem that I wasn't able to find a answer for on Google or Youtube. Thought I ask here for more direct responses.
Is there a built-in method that returns a bool when a target is visible to the camera? I looked on the Vuforia documentation, but wasn't able to find it because there is a giant list of classes and functions, and I might have overlooked it. Also, can triggers be enabled and disabled in the scene while the app is running so that they no longer trigger w/e experience they were meant to?
Thanks in advance for your help. :)
Thank you for the quick reply.
I am having trouble accessing the method, I'm guessing I'm trying to use it incorrectly.I attached the DefaultTrackableEventHandler script to my target game objects. I'm trying to access the method by: targetObject.GetComponent<DefaultTrackableEventHandler>().OnTrackingFound(), but can't access the the OnTrackingFound() method. The only method I can access is OnTrackableStateChange().N/m, figured it out. had to Inherit than override the OnTrackingFound(). Thanks again. :)