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Virtual Buttons Triggered Automatically

January 20, 2018 - 1:55am #1

Hi,

I know I already read something about this topic but I didn't see an exact solution. I have Unity 2017.3.0f3 and Vuforia 6.2.10. My problem is virtual buttons. I have 64 virtual buttons(I know it's too much but a number isn't important) and they trigger well when I pressed them. But they usually trigger automatically and I have to find a solution for this. I tried to use only 3 virtual buttons, it happened again.

The floor is flat, I use a flashlight under of the phone's camera in the dark room. And camera and target in fixed position.

Thanks for all help, Have a nice day.

Adding: I have camera focus script.

Virtual Buttons Triggered Automatically

January 24, 2018 - 12:55pm #5

Hi,

I have vuforia-unity-6-2-10.unitypackage, I suggest using legacy version. Because I had problems with integrated version too.

Virtual Buttons Triggered Automatically

January 23, 2018 - 5:32pm #4

Hi,

I have updated my Unity software to version 2017.3 which include vuforia SDK, but in this new version, i didn't find virtual button in prefabs anymore. Could you please tell me how you add a virtual button?

Really appreciate for your help!

Virtual Buttons Triggered Automatically

January 23, 2018 - 3:04am #3

Hi,

Thanks for your reply app4kid.

I tried to add everything to DefaultTrackableEventHandler script also I add object.SetActive(true); to Start()function in VB Script. But It's happening again.

I inverted paper colour white to black. They usually trigger automatically less than before but still, I have the problem.

Virtual Buttons Triggered Automatically

January 20, 2018 - 9:08am #2

Hi,

You may add 

public GameObject yourObject;

in DefaultTrackableEventHandler script

Then add

yourObject.SetActive (false);

in Start();

Then

yourObject.SetActive (true);

in your Virtual Button script.

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