By erencelik
on Sat, 01/20/2018 - 09:58
Hi,
I know I already read something about this topic but I didn't see an exact solution. I have Unity 2017.3.0f3 and Vuforia 6.2.10. My problem is virtual buttons. I have 64 virtual buttons(I know it's too much but a number isn't important) and they trigger well when I pressed them. But they usually trigger automatically and I have to find a solution for this. I tried to use only 3 virtual buttons, it happened again.
The floor is flat, I use a flashlight under of the phone's camera in the dark room. And camera and target in fixed position.
Thanks for all help, Have a nice day.
Adding: I have camera focus script.
Hi,
Hi,
You may add
public GameObject yourObject;
in DefaultTrackableEventHandler script
Then add
yourObject.SetActive (false);
in Start();
Then
yourObject.SetActive (true);
in your Virtual Button script.
Hi,
Hi,
Thanks for your reply app4kid.
I tried to add everything to DefaultTrackableEventHandler script also I add object.SetActive(true); to Start()function in VB Script. But It's happening again.
Hi,
Hi,
I have updated my Unity software to version 2017.3 which include vuforia SDK, but in this new version, i didn't find virtual button in prefabs anymore. Could you please tell me how you add a virtual button?
Hi,
Hi,
I have vuforia-unity-6-2-10.unitypackage, I suggest using legacy version. Because I had problems with integrated version too.