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Virtual Buttons in Vuforia for Unity 2017.2

November 19, 2017 - 4:37pm #1

Trying to implement virtual buttons using the following article which says that it has been updated for Unity 2017.2:

https://library.vuforia.com/articles/Solution/How-To-Implement-Virtual-Buttons.html

The article refers to a VirtualButton prefab. However, this doesn't seem to be an option in the GameObject -> Vuforia menu in Unity.

Are there updated instructions for doing this?



Thanks.

 

Virtual Buttons in Vuforia for Unity 2017.2

November 20, 2017 - 12:06pm #3

Thank you. That will do the trick. I had been creating the Virtual Buttons manually out of 3D planes based on the Core Samples, but adding through Inspector is obviously quicker, simpler, and more foolproof.

If that tip isn't in the docs, it might be worth a quick add. 

Thanks!

Virtual Buttons in Vuforia for Unity 2017.2

November 20, 2017 - 9:36am #2

Hello memelab,

Apologies for the unclear documentation.

In the "Advanced' section of the Image Target Behaviour, there is a button to add a Virtual Button. The Virtual Button Behaviour will then be added as a child to the Image Target game object.

There is a Virtual Button sample scene within the Core Samples if you'd like a reference for setting this up.

Thanks,

-Vuforia Support

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