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Virtual Objects hided behind wall

September 19, 2018 - 9:00am #1

Hi,

I want to place augmented reality objects in a real architecture model. I already placed the objects - this works.

Problem: If I go down to floor and for that case the angle of the camera is flat the walls of the real 3d architecture model does not hide the virtual objects. That means: I see them in front of the wall but I shouldn´t. Or if there are doors and windows - objects should be seen but not entirely.

Anybody an idea or link how to do effect that the wall in unity hides the virtual objects?!

Cheers, SB

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