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Virtual Objects hided behind wall

September 19, 2018 - 9:00am #1


I want to place augmented reality objects in a real architecture model. I already placed the objects - this works.

Problem: If I go down to floor and for that case the angle of the camera is flat the walls of the real 3d architecture model does not hide the virtual objects. That means: I see them in front of the wall but I shouldn´t. Or if there are doors and windows - objects should be seen but not entirely.

Anybody an idea or link how to do effect that the wall in unity hides the virtual objects?!

Cheers, SB

Image icon ProportionPlatzierung.jpg516.17 KB
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