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VR split screen size

October 26, 2018 - 4:01am #1

I'm making an App that uses Vuforia Augmented Reality functions, with 3/4 markers, Together with the Virtual Reality Vuforia SDK. All seems to work fine, excepts that the splitted VR screen, on many android devices appears really small:about 1/4 of the screen. I found several topics on forums..seems to be a DPI related probelm, but i can't find a solution.

Any help?

Thaks 

VR split screen size

October 29, 2018 - 3:05am #3

OK, this make sense!

Thanks

 

VR split screen size

October 26, 2018 - 12:48pm #2

Hello,

This is likely related to the camera capture resolution aspect ratio, used by Vuforia for detection and tracking, not matching the native aspect ratio of the device's display. In these cases, rendering of the VR's split screen with Vuforia AR will differ in size compared to rendering them when running in VR only mode (e.g. not using Vuforia's camera frames for detection, tracking and background rendering).

Thanks,

Vuforia Engine Support

 

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