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Vuforia 6.2 - Mixed Reality App

May 11, 2017 - 12:31pm #1

I've been working with Vuforia since early v5 and am noticing a seemingly nasty and limiting change. I'm trying to setup an app that uses an AR camera set to First Target world center mode in some scenes where we are displaying some hi-poly count models in AR and am noticing this is conflicting with setting up another scene with Device Tracker as the world center mode. From what I can see there is no way to have mixed camera types between First Target and Device Tracker in the same app even when those cameras are in completely different scenes. Having done this multiple times in v5 this is proving a major roadblock using v6.2.


Referencing the Mixed Reality sample app I noticed that you're setting Device Tracker on the camera for both the AR and VR. This is not an acceptable solution for what I'm doing because, to reiterate, the model I'm trying to display in AR on the image target before switching to Device Tracker is hi poly and I don't want it and the related image target moving around because it's adding lag.


Is there no longer a way to configure individual cameras across multiple scenes in the latest version of Vuforia?

What is the preferred way of working with complex models displayed on an image target before transitioning to device tracker functionality?

Vuforia 6.2 - Mixed Reality App

May 16, 2017 - 7:35am #3

Thank you!

Vuforia 6.2 - Mixed Reality App

May 12, 2017 - 12:07pm #2


There are APIs that can override the settings in the global ARCamera on a per-scene basis. Please review this thread for important details:



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