Log in or register to post comments

Vuforia and ARKit

November 1, 2017 - 11:57am #1

Hi,

I'm attempting to create a project that incorporates both Vuforia and ARKit.  The ARKit camera needs to continue to run, as it would already be calibrated and using point cloud information for translation at the time when the Vuforia Marker Detection is intended to occur.  Unfortunately, when I "Start Vuforia", it causes the ARKit world tracking session to fail.  

My first implementation was using two cameras.  I figured that was likely to fail, due to Unity's "mainCamera" switching.  Second implementation was to add Vuforia components to the existing ARKit camera, similarly to how the editor currently adds to pre-existing cameras.  While this did work from a Vuforia perspective, it still caused the ARKit tracking session to fail in the same way.  

Is it possible for ARKit and Vuforia to coexist in Vuforia 6.5 / Unity 2017.2?  Do I need to wait for Vuforia 7?  Thanks!

Rob

Vuforia and ARKit

January 15, 2018 - 9:17am #8

Hello Dav,

Vuforia utilizes ARKit in Vuforia 7. Please refer to our Ground Plane samples that is available on the Unity asset store.

Thanks,

Vuforia Support

Vuforia and ARKit

January 15, 2018 - 8:08am #7

RobNBCUNI wrote:

Hi,

I'm attempting to create a project that incorporates both Vuforia and ARKit.  The ARKit camera needs to continue to run, as it would already be calibrated and using point cloud information for translation at the time when the Vuforia Marker Detection is intended to occur.  Unfortunately, when I "Start Vuforia", it causes the ARKit world tracking session to fail.  

My first implementation was using two cameras.  I figured that was likely to fail, due to Unity's "mainCamera" switching.  Second implementation was to add Vuforia components to the existing ARKit camera, similarly to how the editor currently adds to pre-existing cameras.  While this did work from a Vuforia perspective, it still caused the ARKit tracking session to fail in the same way.  

Is it possible for ARKit and Vuforia to coexist in Vuforia 6.5 / Unity 2017.2?  Do I need to wait for Vuforia 7?  Thanks!

Rob

 

Does this work with the new Vuforia 7? Any developments Im trying to do something similar

 

Dav

Vuforia and ARKit

November 7, 2017 - 2:04pm #6

@MoritzN I responded to you in your other thread.

Thanks,

-Vuforia Support

Vuforia and ARKit

November 7, 2017 - 8:12am #5

@Strasza: Is it possible to disable the AR kit integration ? It currently causes the Autofocus to be disabled even if no ARkit feature is used(at least not actively).

Vuforia and ARKit

November 2, 2017 - 11:14am #4

Vuforia 7 is in the Unity 2017.3 beta currently. The features of Vuforia 7 will become available as this beta develops. I'd recommend keeping your eye on the 2017.3 beta to keep up with Vuforia + ARKit.

Thanks,

-Vuforia Support

Vuforia and ARKit

November 2, 2017 - 10:52am #3

Hi,

Thanks, that's what I thought.  I know software companies are reluctant to give release windows, but....  Do you have a ballpark as to when you anticipate Vuforia 7 releasing?  This will enable some important features for us and it would be greatly helpful to understand whether you're referring to Q1 2018 or longer.  We understand dates are only estimates, and subject to change.  Thanks!

Rob

Vuforia and ARKit

November 1, 2017 - 2:15pm #2

Hello Rob,

At this time, it is recommended to wait for Vuforia 7 if you would like to use ARKit with Vuforia.

Apologies for the inconvenience,

-Vuforia Support

Log in or register to post comments