I'm attempting to create a project that incorporates both Vuforia and ARKit. The ARKit camera needs to continue to run, as it would already be calibrated and using point cloud information for translation at the time when the Vuforia Marker Detection is intended to occur. Unfortunately, when I "Start Vuforia", it causes the ARKit world tracking session to fail.
My first implementation was using two cameras. I figured that was likely to fail, due to Unity's "mainCamera" switching. Second implementation was to add Vuforia components to the existing ARKit camera, similarly to how the editor currently adds to pre-existing cameras. While this did work from a Vuforia perspective, it still caused the ARKit tracking session to fail in the same way.
Is it possible for ARKit and Vuforia to coexist in Vuforia 6.5 / Unity 2017.2? Do I need to wait for Vuforia 7? Thanks!