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Vuforia And ARKit in different scenes - problem

October 24, 2017 - 3:36pm #1

I have 2 Unity scenes.

I use Vuforia (Legacy) in the first scene, and I use ARKit in the second scene.

I can switch between the scenes using SceneManager.LoadScene("sceneName")

When I switch from Vuforia scene to ARKit scene everything is fine.

But if after that I switch back to Vuforia scene and then again to ARKit scene - the ARKit scene doesn't work. Looks like it's stuck, I see a frozen image from the camera, though all buttons work.



Why is it happening and how can I fix it?

I thought maybe this is somehow related to the DontDestroyOnLoad objects that Vuforia generates (screenshot below)?



Vuforia And ARKit in different scenes - problem

October 31, 2017 - 4:36pm #2

Hello Rumata,

There are known issues when using Vuforia with ARKit.

In future versions, Vuforia will begin utilizing ARKit to empower advanced features with Vuforia Fusion. Check out https://developer.vuforia.com/ for more information on this and keep an eye out for Vuforia 7.

Thanks,

-Vuforia Support

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