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Vuforia and Unity scriptable objects

May 7, 2018 - 1:03pm #1

Hi, 

 

I'm trying to create a number of GO's using Scriptable Objects in Unity. Or at least I'm hoping to do so. And I was wondering if anyone could give me a brief guide as to how I could achieve that with Vuforia's Image Targets and Unity's scriptable objects? Thanks! 

Vuforia and Unity scriptable objects

May 8, 2018 - 3:41am #2

Scriptable objects are only for holding data.

 

For example if you have diffrent cards in a card came you should store the name/mana/exp in the scriptable object.

From the card code example: "CardManager.cs" you could read those data to use it.

 

 

Go to GameObject -> Vuforia -> image

This is a image target set-up your database and image.

Now you can easily make a gameobject and make sure the image target is the parent.

 

DONE

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