By swink85
on Thu, 07/20/2017 - 03:16
Hello,
I am importing FBX files from C4d into unity with basic animation. One test is just box with position animaiton. When import the fbx into Unity the animation plays just fine. When applied to the image target, however, the animation is move way up in Y so that it is almost out of frame. How can I change this so the model is in same exact place as it is in the Unity space when it is viewed in the AR app?