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Vuforia + ARFoundation

February 21, 2019 - 7:45pm #1

Hi guys,


I wanted to know if anybody managed to use ARFoundation with Vuforia.

The reason we want to do this is that we find the vuforia ground plane not flexible and we found out the ground plane is less accurate than the native capabilities but we still want to keep the image tracking (without the extended tracking because since 7.5 we really don't like the fact that targets are extended by default)

For whatever reason when I create a project with one vuforia scene and one ARFoundation scene, the ARFoundation scene stays black. I suspect it's because Vuforia is running the ARSession but I'd like to know if there's a way to disable vuforia when the ARFoundation scene is enabled





Vuforia + ARFoundation

February 23, 2022 - 9:13am #4

I have 2 scene in unity project.

A scene  is made by AR foudation.

B scene is made bt vuforia.

When I swich scene for A to B.

My app stay black screen.

What should  I do for this?

Vuforia + ARFoundation

August 22, 2019 - 7:41pm #3

Hi guys,


I tested on Unity 2019.1.14f1 with AR foundation 2.1.3 install from package manager


So far I test that both Vuforia and ARFoundation can work together if they added in different scene

- ARFoundation scene and Vuforia Scene

- Tested using  ARFoundation that only display the debug point cloud and debug plane

- Tested using Vuforia that implements  the imageTarget with Samples Astronaut Marker  and default cube as the object



When changing from ARFoundation scene to Vuforia  scene sometimes the screen appears black when you scan the plane area after a long time.




Deleted the other duplicates posts.

Vuforia + ARFoundation

February 22, 2019 - 2:03pm #2


An educated guess is that the reason for the black screen is that another process is accessing the camera. If the Vuforia scene is entered before the ARFoundation scene, then Vuforia has been initialized and owns the camera process.

Here are some things to try, in priority order:


Vuforia Engine Support

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