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Vuforia with AssetBundle

September 18, 2017 - 11:21pm #1



I want to dynamically matching target image with 3d model using Vuforia and Unity AssetBundle.

by having API that declared assetBundle url / matching list between image target and output 3d model (which may both inside that assetbundle).

Application will check and preload any assetbundle required by that API and can detected target at runtime.


But I'm not sure on how to bundle Device Database in assetbundle and make Vuforia SDK detected it at runtime?


Is there any basic guide on how to accomplish this kind of task ?

Thank you,

Vuforia with AssetBundle

September 19, 2017 - 9:55am #2

Hello Amefuri,

You can bundle the .dat and .xml file that are associated with your Device Database and load them at run time. This article provides some examples of how to load a database from the SD card: https://library.vuforia.com/articles/Solution/Working-with-Vuforia-and-Unity.html#load-dataset

This old post by dm3d has an example script of loading and activating a Device Database at runtime and then assigning it an augmentation: https://developer.vuforia.com/forum/faq/unity-load-dataset-setup-trackables-runtime

Let me know if you have further questions on this topic.


-Vuforia Support

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